


Again, Respawn has created an interesting, rich, and highly-detailed world that begs you to explore its rocky landscape and lush forest while cutting down stormtroopers and a menagerie of weird and wonderful Star Wars creatures, familiar and new. On Koboh, the second planet in the game, the training wheels are off, and you can explore much more freely once you reach a certain point. Talking of speeding through environments, you can now fast travel and use mounts to get around the larger open area, saving you from all that frustrating backtracking. With Survivor, Respawn has worked out the traversal kinks, and Cal now speeds through environments and platforming sections without issue. In Fallen Order, the wall-running was always a bit off and incredibly frustrating when you’d not stick a landing and slip off into the dark unknown. The inclusion of lightsaber stances really changes how the game is played and requires you to consider your approach when it comes to a challenging enemy or a group of enemies - do you want to clear everyone out of the room with the slower but deadly double-bladed lightsaber, or do you want to dual wield your light sabre to do less damage but build up your force meter to unleash a devastating force attack? Survivor adds options to the combat experience and improves on an area some considered weak with Fallen Order.Īs for traversal, Cal now leaps, bounds, flips, and wall runs like a dream. The overall combat is more complex but feels fluid. Sure, not everything has made the jump to Survivor for obvious gameplay reasons, but you still get to live out that power fantasy of being a Jedi with plenty of force powers, lightsaber styles, and attacks. The combat is excellent, and I was happy to see that Respawn hadn’t come up with some arbitrary reason to nerf Cal of his powers and abilities from Fallen Order - he’s still a capable Jedi. In my ten-or-so hours with the game so far, two of the biggest improvements over Fallen Order that I’ve noticed are with the combat and traversal. It’s a superb opening tutorial that’s filled with Star Wars blockbuster action and mixed with some Dark Souls-inspired gameplay. What happens next is a Star Wars thrill ride that will have you force-pushing stormtroopers off the side of buildings into the dark abyss and slashing off limbs as you clamber over rooftops and through the underworld of Coruscant to capture a crashed space yacht. From the off, you can tell that EA and Respawn have gone all out in the visuals department, and the attention to detail is second to none - Survivor looks absolutely fantastic, and the world created is exactly what I wanted from a Star Wars game. Survivor opens with Jedi fugitive Cal Kestis arrested and handed over to a senator on the city planet Coruscant, with its towering megastructures, neon lights, and flying space cars.
